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Deep Fishing Achievements Guide: All 13 Badges & Catch Milestones

Deep Fishing achievement list: all 13 badges with requirements, win rates, and catch milestones from 50 to 500K, plus how counters track and efficient grind routes.

Deep Fishing has 13 recorded badges in three families: one Welcome! badge, eight cumulative catch-count trophies that tick over at 50 / 250 / 1,000 / 10K / 50K / 100K / 250K / 500K fish, and four first-catch badges — First Legendary, First Mythical, First Secret, and First Mutation. The full requirement checklist:

Comparison

Comparison
BadgeRequirementAwardedWin Rate
Welcome!Trigger not documented; held by essentially every player1,071,063100.0%
50 CatchesCatch 50 fish, any rarity694,240100.0%
250 CatchesCatch 250 fish, any rarity388,47568.7%
1.000 CatchesCatch 1,000 fish, any rarity (rendered "1.000" in the badge name)142,27832.6%
10K CatchesCatch 10,000 fish2,8011.1%
50K CatchesCatch 50,000 fish1120.0%
100K CatchesCatch 100,000 fish360.0%
250K CatchesCatch 250,000 fish90.0%
500K CatchesCatch 500,000 fish40.0%
First LegendaryCatch your first Legendary fish523,62488.9%
First MythicalCatch your first Mythical fish316,62564.0%
First SecretCatch your first Secret fish47,68628.9%
First MutationCatch your first mutated fish902,345100.0%

The counts come from a snapshot of the game's Roblox badge data published 18 September 2026 and will drift over time. Win rates displayed as 0.0% are display rounding — those badges have 112, 36, 9, and 4 awards respectively, not zero. No reward is documented for earning any Deep Fishing badge, so treat them as milestones in their own right.

How the catch-count milestones work

The eight catch-count trophies tick over at fixed cumulative totals: 50, 250, 1,000, 10K, 50K, 100K, 250K, and 500K fish. They form their own achievement family, deliberately separate from the rarity badges, so you never mix rarity badges with catch-count trophies on the same list.

The counter is rank-agnostic: it does not care which fish filled it, so Commons, Legendaries, and every other rank advance the same counter. Selling does not slow progress either — the counters climb whether you admire the inventory or dump it. That is also why dumping is the recommended habit: only selling turns catches into the coins that fund Strength.

Progress is tracked on the badge list; beyond that reference, no dedicated in-game achievement-tracking panel is documented.

The four first-catch badges

The first-catch badges map onto the rarity ladder one for one: First Legendary, First Mythical, First Secret, and First Mutation. Legendary, Mythical, and Secret are the named rarity tiers that carry their own badges, separate from the catch-count trophies.

First Secret is by far the rarest of the family — a 28.9% win rate with 47,686 awards, versus First Legendary at 88.9% and First Mythical at 64.0% — which reflects Secret sitting at the top of that ladder. First Mythical being a real badge means the game treats the first Mythical as a milestone, not vendor trash: keep the first one until the badge is done, then sell later Mythicals as the mid-game coin engine.

First Mutation: a separate trophy from the rarity badges

First Mutation (902,345 awards, a 100.0% win rate — the most widely earned badge after Welcome! and 50 Catches) is a separate trophy from First Legendary because mutations are a value modifier on whatever rank you already caught, not a fourth rarity. That is also why a mutated Common is worth holding until the badge is done, even though Commons otherwise get sold.

The More Mutations gamepass leans into this modifier and helps the First Mutation badge — it has a job the luck stack does not copy, so players chasing this specific badge treat it as the relevant purchase. Luck passes weight rare ranks, not mutations.

Auto Sell: off for badge hunts, on for catch grinds

Auto Sell interacts directly with badge progress, and the toggle is the skill. The pass is dangerous while you still need First Legendary, First Mythical, First Secret, or First Mutation, because those badges care about a specific haul — it will vendor a badge fish before you check its label, and it does not know your badge goals. Turn it off for badge hunts, including a First Secret hunt and First Mutation hunting, even if you already own the pass. Turn it back on for 10K / 50K / 100K catch grinds, where the inventory is mostly Commons you already intend to sell and volume is the point.

Efficient route toward the long-term milestones

The documented route lets the core loop carry the milestones. Keep the first Legendary, the first Mythical, the first Secret, and the first Mutation for badges — everything else is fuel: sell it and put the coins into Strength so casts reach the farther water where the named ranks can appear, while Commons keep the catch counter and the coin stack both moving. Caught this way, the catch-count badges from 50 through 500K happen as a side effect of the loop rather than as a separate grind.

For the late stretches specifically, the session config for a 50K / 100K catch-count grind is: Auto Sell on, Fish Magnet on if pickups are the bottleneck, luck optional, and Strength still funded with coins so the work is not near-water noise — this is where Auto Sell actually pays off.

Badge names, thresholds, and stats above reflect the set recorded at the snapshot; recheck them after progression updates.